Tradition Primal
Home Plane Material Plane
Size Medium
Suggested Attacks vine (bludgeoning), branch (bludgeoning), root (bludgeoning)
Creeping Plant Str 12, Dex 18, Con 16, Int 8, Wis 14, Cha 10; +1 AC (+4 Dex cap)
Guardian Plant Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex cap)
Skills Nature, Survival
Senses low-light vision
Languages Sylvan
Speed 25 feet
Eidolon Abilities Initial tendril strike; Symbiosis growing vines; Transcendence field of roots
Tendril Strike
Your eidolon can stretch out vines and roots, attacking foes outside its reach. It gains the Tendril Strike action.
Tendril Strike
Eidolon
Source Secrets of Magic pg. 65 1.1
Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike. If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike.
Growing Vines
AC 17
Fort(E)+8, Reflex(T)+5 , Will(E)+6
Melee(T) branch +7 ; 1d8+4 Traits (shove, trip, bludgeoning); Vine +7 ; 1d6+4 Traits (agile and finesse, slashing)
Skills
Athletics(T)+7, Craft(T)+2, Diplomacy(T)+3, Deception(T)+3, Intimidation(T)+3, Stealth(T)+5, Thievery(T)+5, Legal Lore(T)+2, Nature(T)+4, Survival(T)+4
Evolution Feats
Advanced Weaponry (Trip)