Kobold

Abbott and Costello's page

28 posts. Alias of Dorian 'Grey'.


Full Name

Abbott and Costello

Race

Kobold

Classes/Levels

Costello | AC: 17| F: +6, R: +4, W: +6 | Per: +4| Speed 25ft | Active Conditions: None|

Gender

Summoner 1 Hp 17/17 | AC: 15| F: +8, R: +5, W: +6 | Per: +3| Speed 25ft | Active Conditions: None| Hero Points : 1/3

Size

S

Age

14

Alignment

NG

Location

Absolom

Languages

Draconic, Taldane, Undercommon, Halfling, Sylvan

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Abbott and Costello

Background:

Abbott was from the The Sewer Dragons tribe, before they decided to try expanding upwards into Absolom. The oddly colored silver-scaled kobold attempted to dissuade the leadership from this purpose, but the legalese was promptly beat up and kick out of the tribe!
Wondering the streaming tunnels for a time, Abbot found Costello during this time. Costello mentioned to Abbott that a huge party was going to be happening up top and that they should attend!
Once on the surface, both Summoner and Eidolon discovered that cops get respect, coin and all the wonderful junk that they can find for trap making! They both signed the dotted line and got to work!

Crunch:

Abbott
Ancestry Kobold Heritage Tunnelflood kobold Background Ex-Con Token Guard
Class Summoner 1 Deity ?
Alignment NG Size S Traits Uncommon Humanoid Kobold
Perception(T)+3 Senses: Darkvision
Languages Draconic, Taldane, Undercommon, Halfling, Sylvan
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AC (T) 15 Fort(E)+6, Ref(T)+5, Will(E)+5

Resistances & Immunities
HP 17/17
Class DC(T) 17
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Speed 25'
Melee(T)
Ranged(T)
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Str 10 Dex 14 Con 12 Int 14 Wis 10 Cha 18
Skills
Athletics(T)+3, Craft(T)+5, Diplomacy(T)+7, Deception(T)+7, Intimidation(T)+7, Stealth(T)+5, Thievery(T)+5, Legal Lore(T)+5, Nature(T)+3, Survival(T)+3
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Ancestry Feats & Abilities
Draconic Exemplar (Silver)
Snare Setter (1st; Ancestry)

Skill Feats
Pick Pocket (1st; Background)
Snare Crafting (1st; Ancestry)

General Feats

Class Feats & Abilities
Eidolon (1st; Summoner)
Manifest Eidolon(1st; Summoner)
Act Together (1st; Summoner)
Share Senses (1st; Summoner)
Summoner Spellcasting (Primal)
Spell Repertoire
Evolution Feat

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Magic Tradition
Primal
Spell Attack Roll (T) +7
Spell DC (T) 17

Cantrips
1. Electric Arc
2. Ray of Frost
3. Scatter scree
4. Guidance
5. Protect Companion

Spell Repertoire
1st 1/1
1. Heal

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Focus Spells Focus Points 1/1
Link Spells
Evolution Surge

Link Cantrips
Boost Eidolon
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Gp 15/00 Sp 9

Items
explorer's clothes
Thieves' Tools (3gp)
Thieves' Tools (Replacement Picks)x2 (6sp)
Snare kit (5gp)
Adventure's Pack (1gp 5sp)

Bulk
2

Costello:

Tradition Primal
Home Plane Material Plane
Size Medium
Suggested Attacks vine (bludgeoning), branch (bludgeoning), root (bludgeoning)
Creeping Plant Str 12, Dex 18, Con 16, Int 8, Wis 14, Cha 10; +1 AC (+4 Dex cap)
Guardian Plant Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex cap)
Skills Nature, Survival
Senses low-light vision
Languages Sylvan
Speed 25 feet
Eidolon Abilities Initial tendril strike; Symbiosis growing vines; Transcendence field of roots
Tendril Strike
Your eidolon can stretch out vines and roots, attacking foes outside its reach. It gains the Tendril Strike action.
Tendril Strike
Eidolon
Source Secrets of Magic pg. 65 1.1
Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike. If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike.
Growing Vines

AC 17
Fort(E)+8, Reflex(T)+5 , Will(E)+6
Melee(T) branch +7 ; 1d8+4 Traits (shove, trip, bludgeoning); Vine +7 ; 1d6+4 Traits (agile and finesse, slashing)

Skills
Athletics(T)+7, Craft(T)+2, Diplomacy(T)+3, Deception(T)+3, Intimidation(T)+3, Stealth(T)+5, Thievery(T)+5, Legal Lore(T)+2, Nature(T)+4, Survival(T)+4

Evolution Feats
Advanced Weaponry (Trip)